#ifndef _ENVMNT_H
#define _ENVMNT_H

#include "character.h"

class Environment
{
	private:
        bool stairLock;
        bool msgbrd;
	public:
		Environment();
		~Environment();
		void WriteIntro();
		std::string GetName();
		void ArriveAtLoc(int loc);
		std::string GetLocName(int loc);
		bool IsLocked(int loc);
		bool ZombieAppear();

		Character* Player;
};
#endif
